World - next-generation terrain authoring and rendering for Unity

  • Released
  • 2022
World - next-generation terrain authoring and rendering for Unity

I was one of several Engineering Managers on the team producing the 'World' next-generation terrain system for Unity. Initiailly I was only resposible for the runtime rendering portion of the system, but as time progressed I my responsibilities expanded to include the whole thing. During this time the team was also responsible for maintenance on the old terrain system, so I tried to spread the bugfixing pain across the whole team as best I could, while still continuing to fix bugs on it myself. As with my work on the terrain team, I collaborated with the engineers on the technical designs.

Unity

Terrain

Game Engine

C#

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