Kinect Fun Labs - Air Band
I was lead programmer on this project, with 1-2 other programmers, a game designer, audio designer, artist, and a producer. The game was made in Unity, and the team finished it and Mutation Station in six months. Air Band was the first released Xbox 360 title to be built in Unity. Among other things, I wrote the pose detection, video compression, Kinect/Microsoft login and authorization flow, and menuing system.
Xbox 360
Kinect