Kaijudo

  • Relentless Software / Hasbro
  • Unreleased
  • 2013
Kaijudo

I was lead programmer on a small team including 3 other programmers. The game was a mobile game designed to be released with a physical set of toys. We finished the Alpha build ahead of time, and the only remaining work was to add more levels and other content, but sadly the toy line was cancelled, and along with it the game. I worked on monster AI and level tooling, as well as the menuing system, and the system for reading QR codes to unlock monsters in the game.

Unreleased

Card Game

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